I’ve been messing around with Blender for a few years now, occasionally using it for titles/motion graphics etc. on projects and when I have time, trying my hand at a little modelling. Over the last few months though, I’ve been drawn more and more to it’s post production capabilities, with the upgrade to the sequence editor and the addition of compositing nodes for colour correction and keying. I’ve posted about this a while ago, but have since begun to use this side of the software on a more regular basis. Surprisingly, I now find myself turning to Blender sometimes, as an alternative to “other” post production software, to get some jobs done.
Maybe it’s because I’ve become used to it’s way of working, but I find basic cutting in the sequence editor very fast and just plain logical. While it is still a long way from being an out of the box NLE, that will work in high pressure environments, I feel for film projects of my own, it’s more than enough to sketch out and even polish off some short form material. I recently edited a short piece in Blender, which I shot on one night in January. The footage was of the sun setting over the mountains. When working with it in the timeline, I decided to flip the direction of the shots, reversing some of them, to make it appear like sunrise. This took a matter of seconds to achieve, but it’s the kind of thing that can sometimes be much more time consuming. Anyway, here is the clip, filmed from the Pont D’Andey, overlooking the clouds above the valleys.
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